Session 5 team 5 game design

SUMMARY

Role: Programmer / Sound Designer / Composer

Intention (SMART Goal)

By May 10th as the sound designer on team 5, I will define how audio helps game context by following the book “Level Up” by Scott Rogers for our game design session 5 project.

it help’t push me forward.

PRE-PRODUCTION – INQUIRY

Leader(s) in the Field / Exemplary Work(s)

Imagine Dragons

Training Source(s)

Level up by Scott Rogers. page 22-23

it enlightened me to some of the more unusual aspects of composing like how some people can make live or orchestral pieces of music, this requires a whole new set of
skills which some can really help with game design

Project Timeline

  • jump
  • winning
  • background music
  • unknown

Proposed Budge

PRODUCTION – ACTION

The (FILM, SOUND, or GAME Creation)

Skills Commentary

POST-PRODUCTION – REFLECTION

21st Century Skills

Ways of Thinking (Creativity, Innovation, Critical Thinking, Problem Solving)

i was creative by looking at different settings on different instruments on garage band

Ways of Working (Communication & Collaboration)

i communicated that i made a version of the game with sound

Tools for Working (Info & Media Literacy)

i used some good tools to help with the game

Ways of Living in the World (Life & Career)

i developed skills like working well with a team

Reactions to the Final Version

“it was a simple and high quality game” Hunter from digipen

Self-Evaluation of Final Version

i did pretty good because i learned a lot more about how the music for games is made

Grammar and Spelling

spell check

Editor

Evan Wolfe

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