SUMMARY
Role: Programmer / Sound Designer / Composer
Intention (SMART Goal)
By May 10th as the sound designer on team 5, I will define how audio helps game context by following the book “Level Up” by Scott Rogers for our game design session 5 project.
it help’t push me forward.
PRE-PRODUCTION – INQUIRY
Leader(s) in the Field / Exemplary Work(s)
Training Source(s)
Level up by Scott Rogers. page 22-23
it enlightened me to some of the more unusual aspects of composing like how some people can make live or orchestral pieces of music, this requires a whole new set of
skills which some can really help with game design
Project Timeline
- jump
- winning
- background music
- unknown
Proposed Budge
PRODUCTION – ACTION
The (FILM, SOUND, or GAME Creation)
Skills Commentary
POST-PRODUCTION – REFLECTION
21st Century Skills
Ways of Thinking (Creativity, Innovation, Critical Thinking, Problem Solving)
i was creative by looking at different settings on different instruments on garage band
Ways of Working (Communication & Collaboration)
i communicated that i made a version of the game with sound
Tools for Working (Info & Media Literacy)
i used some good tools to help with the game
Ways of Living in the World (Life & Career)
i developed skills like working well with a team
Reactions to the Final Version
“it was a simple and high quality game” Hunter from digipen
Self-Evaluation of Final Version
i did pretty good because i learned a lot more about how the music for games is made
Grammar and Spelling
spell check
Editor
Evan Wolfe