leadership project

Game Play Analysis

Formal Elements
The Basicsgood game need more content
Name of the gameno mans sky
The platformxbox,
Time played (should be at least 30 minutes)30mins to 2 hours
If you could work on this game (change it), what would you change and why?add more content fells bland
PlayersNOTES
How many players are supported?A LOT but unknown
Does it need to be an exact number?no
How does this affect play?if to many in one area maybe some lag or bad frame rate
Some types of player frameworks:Single Player – like Solitare.Head-to-head – 1 vs. 1, Chess.PvE – Player vs. Environment, or multiple players vs. the game. Common in MMOs like World of Warcraft.One against Many – Single-player vs. multiple (obvy).Free-for-all – Every man for himself (1 vs. 1 vs. 1 vs. 1..). Most common for multiplayer games, from Monopoly to Modern Warfare.Individuals Against the System – Like Blackjack, where the Dealer is playing against multiple players, but those players have no effect on each other.Team Competition – Multiple vs. multiple, i.e. sports.Predator-prey – Players form a circle and everyone’s goal is to attack the player on their left and defend themselves from the player on their right.Five-pointed Star – Eliminate both players who are not on either side of you.SINGLE PLAYER

FREE FOR ALL

PvE

Objectives/GoalsSURVIVE
What are the players trying to do?SURVIVE
Some common objectives include:Capture/Destroy – Eliminate all your opponents pieces (Chess).Territorial Acquisition – Control as much territory as you can, not necessarily harming other players (RISK).Collection – Collect a certain number of objects throughout the game (Pokemon).Solve – Solve a puzzle or crime (Clue).Chase/race/escape – Anything where you are running towards or away from something (playground game Tag).Spatial Alignment – Anything involving the positioning of elements (Tetris or Tic-Tac-Toe or that game at Cracker Barrel).Build – Advance your characters or build your resources to a certain point (The Sims).Negation of another goal – The game ends if you perform an act that is forbidden by the rules (Jenga or Twister).SURVIVE
AND THRIVE
Rules/Mechanicsno creative mode in multi player
There are three categories of (what the book Rules of Play calls) operational rules:Setup – the things you do at the beginning of a game.Progression of Play(P.O.P) – what happens during the game.Resolution(RES) – How an outcome is determined based on the game state.SETUP:
DO

STARTING Quest’s

P.O.P

GATHER STUFF, EXPLORE THE COSMOS

RES

LEAVE FOR HOME PLANT. I BELIEVE
Controlskeyboard
mouse
controller
What controls are used?keyboard
mouse
controller
Was there a clear introductory tutorial?yes and no
Were they easy to understand or did you find yourself spamming the controller?NO SPAMMING PLEASE
Resources & Resource ManagementNOTES
What kinds of resources do players control?money, health,
fuel and materials
How are they maintained during play?mining gathering and selling
What is their role?to help the player move forward
Game StateNOTES
How much information in the game state is visible to the player?ALOT
A snapshot of the game at a single point is the game state. The resources you have, the un-owned properties in Monopoly, your opponent’s Archery skill all count towards the game state. Some example information structures are:Total Information – Nothing is hidden, like Chess.Info per player – Your hand of cards is only visible to you.One player has privileged info – Like a Dungeon Master.The game hides info from all players – Like Clue, where no one knows the victory condition.Fog of War – In video games, where certain sections of the map are concealed if you do not have a unit in sight range of that area. You also cannot see other players’ screens, so each player is unaware of the other’s information.
SequencingNOTES
In what order do players take their actions?START TO FINISH
How does play flow from one action to another?QUEST LOG
Some structures include:Turn-based – Standard board game technique.Turn-based with simultaneous play – where everyone takes their turn at the same time (like writing something down or putting a card down in War).Real-time – Actions happen as fast as players can make them. Action-based video games.Turn-based and time limits – You have this long to take your turn.REAL TIME
Player Interactionteam Quest’s showing off to others and other stuff
Some examples:Direct Conflict – I attack you.Negotiation – If you support me here, I’ll help you there.Trading – I’ll give you this for that.Information Sharing – If you go there, I’m warning you, a trap will go off.ALL OF THE ABOVE
Theme & NarrativeNOTES
Does it have an actual story structure?YES
Is it based on a historical event (or similar)?NO
Does the theme or narrative help you know how to play?YES
Does it have emotional impacts?NO
Also, look for en media res (does it start in the middle of the game)?NO
The Elements in MotionNOTES
How do the different elements interact?GOOD
What is the gameplay like?WELL MADE
Is it effective?YES
Are there any points where the design choices break down?no
Design CritiqueNOTES
Why did the designer make these particular choices?UNKNOWN
Why this set of resources?UNKNOWN
What if they made different decisions?it could be a R.P.G and not a Sy-Fi game
Does the design break down at any point?no
Graphics & SoundNOTES
Does the game art pair well with the mechanics?yes
Did you find any bugs or glitches?no
What about sound?WELL MADE
Can you spot any technical shortcuts?NO
Various Stages of the GameNOTES
To wrap up, some things to keep in mind (as if there aren’t enough already) as you play:JUST KEEP PLAYING JUST KEEP PLAYING
What challenges do you face, and how do you overcome them?RESOURCE COLLECTION

LUCK
Is the game fair?YES
Is it replayable? Are there multiple paths to victory or optional rules that can change the experience?YES
What is the intended audience?12 AND UP
What is the core, the one thing you do over and over, and is it fun?Explorer and yes

linked in recommendation

hi, how are you doing today, oh. wait i can not know your answer because this is just a paper.

i am recommending Trystyn because he is a good programer.

Trystyn a good friend and a good learner.

he is good at working in a team and likes to help others.

I recommend Trystyn because he will make a really good addition to your company or organization. he can do most programing jobs you can give him so you will be doing yourself a favor by hiring him.

Session 5 team 5 game design

SUMMARY

Role: Programmer / Sound Designer / Composer

Intention (SMART Goal)

By May 10th as the sound designer on team 5, I will define how audio helps game context by following the book “Level Up” by Scott Rogers for our game design session 5 project.

it help’t push me forward.

PRE-PRODUCTION – INQUIRY

Leader(s) in the Field / Exemplary Work(s)

Imagine Dragons

Training Source(s)

Level up by Scott Rogers. page 22-23

it enlightened me to some of the more unusual aspects of composing like how some people can make live or orchestral pieces of music, this requires a whole new set of
skills which some can really help with game design

Project Timeline

  • jump
  • winning
  • background music
  • unknown

Proposed Budge

PRODUCTION – ACTION

The (FILM, SOUND, or GAME Creation)

Skills Commentary

POST-PRODUCTION – REFLECTION

21st Century Skills

Ways of Thinking (Creativity, Innovation, Critical Thinking, Problem Solving)

i was creative by looking at different settings on different instruments on garage band

Ways of Working (Communication & Collaboration)

i communicated that i made a version of the game with sound

Tools for Working (Info & Media Literacy)

i used some good tools to help with the game

Ways of Living in the World (Life & Career)

i developed skills like working well with a team

Reactions to the Final Version

“it was a simple and high quality game” Hunter from digipen

Self-Evaluation of Final Version

i did pretty good because i learned a lot more about how the music for games is made

Grammar and Spelling

spell check

Editor

Evan Wolfe

Production Project session 4

SUMMARY

Role

player maker/ maker of things that move

Intention (SMART Goal)

SPECIFIC

make a working character for the player to move.

MEASURABLE

when I think I am far enough I will go even further.

ACHIEVABLE

I have the skills needed and if there are ones I don’t have and need I can learn them

RELEVANT

the reason for this goal is that I want to be good at game making

TIME-BOUND

the deadline is the end of the session and yes

PRE-PRODUCTION – INQUIRY

Leader(s) in the Field / Exemplary Work(s)

Shigeru Miyamoto

he is the godfather of Mario

Training Source(s)

character design book

Project Timeline

make background sprite

make character sprite

add behavers to sprites

Proposed Budget

300 mins at least

PRODUCTION – ACTION

GAME Creation

lost save file

Skills Commentary

got no comments

POST-PRODUCTION – REFLECTION

21st Century Skills

Ways of Thinking (Creativity, Innovation, Critical Thinking, Problem Solving)

I solved the movement prob by looking up solutions

Ways of Working (Communication & Collaboration)

i was working alone si i have no idea how to answer this

Tools for Working (Info & Media Literacy)

i used google and youtube to help solve probs

Ways of Living in the World (Life & Career)

Reactions to the Final Version

Wolfe thought it was cool that the fish moved and you could make the fish DISAPPEAR by touching it with the character

Self-Evaluation of Final Version

was not bad at all just needs a little refining

What I Learned

how to make a character move

Problems I Solved

how to get the character to stay within the boundaries of the world

Grammar and Spelling

Editor

Production Project – Session 2

SUMMARY

Role: level

Intention (SMART Goal)

to lear more about code

PRE-PRODUCTION – INQUIRY

Leader(s) in the Field / Exemplary Work(s)

Shigeru Miyamoto

Training Source(s)

my resource 1. my resource 2

Project Timeline

some days i watch my resources

Proposed Budget

$000

PRODUCTION – ACTION

The (FILM, SOUND, or GAME Creation)

the game

Skills Commentary

my slideshow

POST-PRODUCTION – REFLECTION

21st Century Skills

Ways of Thinking (Creativity, Innovation, Critical Thinking, Problem Solving)

i can build some cool stuff with legos

Ways of Working (Communication & Collaboration)

can focus well most of the time

Tools for Working (Info & Media Literacy)

i did good

Ways of Living in the World (Life & Career)

i am good at making mac in cheese

Reactions to the Final Version

did not get any questions directed towards me

Self-Evaluation of Final Version

i did better then before

What I Learned and Problems I Solved

i learned to be more efficient

Grammar and Spelling

spell check

Editor

Trystyn